AutoDesk 3D Max Express Training Course
3DS Max exists to allow users to focus on the creative rather than the technical side of their projects. In order to do this, however, you must first learn the technical aspects of 3DS Max itself.
Whatever your profession, the 3DS Max Jumpstart course will give you the tools you need to work confidently with basic modelling, material creation, animation, and scene generation. After just five days, you’ll be a confident 3DS Max user, able to concentrate on what really matters while 3DS does the hard work for you.
Autodesk 3D Mac Express Training in just 3 days!
Academy Class are proud to present the three day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.
3D Mac Express Training will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.
Who is this course for?
This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.
What you will learn?
You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.
An Introduction to Autodesk 3DS Max Design 2011
|introduction to Autodesk 3DS Max Design||
|Creating a model||
|Cameras & Views||
|Lighting your scene||
|Rendering your model||