AutoDesk 3D Max Express Training Course

3 days

3DS Max exists to allow users to focus on the creative rather than the technical side of their projects. In order to do this, however, you must first learn the technical aspects of 3DS Max itself.

Whatever your profession, the 3DS Max Jumpstart course will give you the tools you need to work confidently with basic modelling, material creation, animation, and scene generation. After just five days, you’ll be a confident 3DS Max user, able to concentrate on what really matters while 3DS does the hard work for you.


Autodesk 3D Mac Express Training in just 3 days!

Academy Class are proud to present the three day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.

3D Mac Express Training will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.

Who is this course for?

This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Assumed Knowledge

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

What you will learn?

You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.

An Introduction to Autodesk 3DS Max Design 2011

Lesson 1
introduction to Autodesk 3DS Max Design
  • interface & workflow
  • project folder configuration
  • viewports & navigation tools
  • keyboard shorcuts
  • reference coordinate system and Snaps
  • default work space with enhance menus
Lesson 2
Creating a model
  • parametric geometries and shapes
  • high and low poly modeling
  • modeling 3D objects from 2D shapes
  • parametric modeling, Polygon modeling
  • combine multiple modeling concepts to create photo-real models
  • learn to build anything you can imagine
  • scaling your model (reset Xform)
  • groups
Lesson 3
Material Techniques
  • learn a material’s workflow
  • difference between Material and Map
  • how to use material templates (Standard or Mentalray)
  • how to create photorealistic materials
  • how to apply a material and control it’s projection with anUVW map modifier
  • open, save, create & merge materials libraries
Lesson 4
Cameras & Views
  • create & modify cameras
  • create camera from view
  • Target and Free cameras
  • viewport background
  • isolation mode
  • layers
  • layer properties
  • object propreties
  • differences between “by layer” and “by object”
Lesson 5
Lighting your scene
  • standard and photometric lights- advantages & disadvantages
  • distributions types photometric lights
  • self iluminated materials
  • interior lighting techniques
  • daylight system
  • shadow types
  • studio light setup (for product rendering)
Lesson 6
  • how to animate objects & materials
  • tips & tricks
  • walk through animaction
  • select & link objects
  • Schematic vew
  • principles of Inverse Kinematics
  • Auto Key and Set Key
  • Track view (Curve editor and Dope Sheet)
  • Populate you scene with people (populate tool)
Lesson 7
Rendering your model
  • mentalray renderer
  • final gather
  • exposure control
  • rendering animations with mentalray
  • rendering and animation preview.
  • Grab Viewport
  • panorama exporter
  • print size assistant