Lightwave 3D : JumpStart Training Course

3 Days Course


NewTek LightWave 3D is one of the leading cross-platform 3D applications used by professional studios for creating sophisticated 3D models, games development, multimedia content, animations for film and television and 3D content for the web.

This practical hands-on two day course covers all the essential features of LightWave and is designed to allow you to confidently step into the world of 3D animation and modelling. If you wish to adapt the course contents to your exact requirements please give us a call. You need no previous experience to attend this course.

Course Description:

Final Cut Pro X is a revolutionary video editing application that makes it possible for beginners and seasoned professionals to achieve stunning results. This three-day, hands-on course teaches students to perform basic editing functions while becoming familiar with the user interface.¬† Start with basic video editing techniques and work all the way through Final Cut Pro’s powerful advanced features. Students work with dramatic real-world media to learn the practical techniques used daily in editing projects.
This course is based on the FCP 101: Introduction to Final Cut Pro X course. However, only the general basics are covered, providing more comprehensive coverage of the material.

Lightwave 3D : JumpStart Training Course Outline

Lesson 1
Introduction The 3D environment
  • 3D terminology overview
  • Navigating 3D space
Lesson 2
Introduction to LightWave
  • Modeler and Layout interface
  • The Hub
  • Navigating Modeler and Layout
  • Principles of polygonal modelling techniques
Lesson 3
LightWave 3D modeller
  • Creating primitive geometrics
  • Components of a 3D object
  • Points and polygons
  • Using polygon statistics
  • Working with layers
Lesson 4
Object creation
  • Modelling with primitives
  • Loading and importing objects
  • Extruding and lathing
  • Setting surface attributes
  • Creating a character
  • Using Skelegons
Lesson 5
LightWave 3D layout
  • Working with the Grid
  • Using the Content Directory
  • Building a scene
  • Loading objects and scenes
  • Working with the Scene Editor
  • Using the Image Editor
Lesson 6
Lighting a scene
  • Designing lighting setups
  • Creating lighting effects
  • Volumetric lighting
Lesson 7
Working with the camera
  • Camera display options
  • Using multiple cameras
  • Adobe After Effects exchange
Lesson 8
  • Keyframing methods
  • Basic bones setup and animation
  • Using the Graph Editor
  • Previewing an animation
  • Predator and Prey dynamics
Lesson 9
  • Setting render options
  • Compositing
  • Adding realism
  • File types and compression